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Hello there,
An update. So using either A) viz.callback or B) viztask.schedule functions work in getting some response from the button box presses. -- see below BUT I can't seem to get these keypresses from the button box to move the views using if-else conditions viz.key.isDown('2'):#(viz.KEY_UP): Should I be using viz.key.isDown with the button box keys? The function works for keyboard keys though... I also did get this error: "before Glyph::subload(): detected OpenGL error: invalid enumerant" i) I am not sure if it the inability to move the trigger based on a button box key press is related to that error. ii) would lack of RAM be an issue? Any help/advise would be appreciated! Thanks in advance. May -------------------------------------------------------------------- A) import viz import viztask viz.go() keyDisplay = viz.addText( 'key pressed: ', viz.SCREEN , pos=(0.25,0.5,0) ) keyDisplay.fontSize(30) keyDisplay2 = viz.addText( 'keys 1,2, or 3 pressed: ', viz.SCREEN , pos=(0.25,0.75,0) ) keyDisplay2.color(viz.RED) keyDisplay2.fontSize(30) global key def mykeyinput(key): ShowData(viz.tick(),key) viz.callback(viz.KEYDOWN_EVENT, mykeyinput) def ShowData(currenttime,key):#(k):#(currenttime,key,k ): global data data = 'time: '+ str(currenttime) + ' keypress: "' + key + '"' print data kpress = 'Key " '+key+ ' "' keyDisplay.message(kpress)#( 'keypress: ' + str(k.key) ) if key=='1': keyDisplay2.message('yo!')#(kpress) elif key=='2': keyDisplay2.message('yoyo!')#(kpress) elif key=='3': keyDisplay2.message('yoyoyo!')#(kpress) elif key=='4': keyDisplay2.message('yoyoyoyo!')#(kpress) else: keyDisplay2.message('oooooooooooooooooooo!')#(kpre ss) B) import viz import viztask viz.go() keyDisplay = viz.addText( 'key pressed: ', viz.SCREEN , pos=(0.25,0.5,0) ) keyDisplay.fontSize(30) keyDisplay2 = viz.addText( 'keys 1,2, or 3 pressed: ', viz.SCREEN , pos=(0.25,0.75,0) ) keyDisplay2.color(viz.RED) keyDisplay2.fontSize(30) def mykeyinput():#(key): global k while True: k=yield viztask.waitKeyDown(None) # Calls the function SaveData and hands it the current time and key #ShowData(viz.tick(),key,k) ShowData(k) #displayKeypress(k) # Defines a callback for keyboard events #viz.callback(viz.KEYDOWN_EVENT, mykeyboard) viztask.schedule(mykeyinput) def ShowData(k):#(currenttime,key,k): global data #data = 'time: '+ str(currenttime) + ' keypress: "' + key + '"' data = "Key '"+k.key+"' was pressed at time",k.time print data kpress = 'Key " '+ k.key+' "' #displayKey = viz.addText(str(kpress), viz.SCREEN , pos=(0.1,0.5,0) ) keyDisplay.message(kpress)#( 'keypress: ' + str(k.key) ) if k.key=='1': keyDisplay2.message('yo!')#(kpress) elif k.key=='2': keyDisplay2.message('yoyo!')#(kpress) elif k.key=='3': keyDisplay2.message('yoyoyo!')#(kpress) else: keyDisplay2.message('oooooooooooooooooooo!')#(kpre ss) |
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