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#5
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You can also put the same texture in another map channel and repeat it on a larger scale, possible even rotated.
Code:
tex = node.getTexture(unit=0) node.texture(tex,unit=1) node.texblend(0.2,unit=1) trans = viz.Transform() trans.setScale([0.2,0.2,0.2]) trans.setAxisAngle(vizmat.EulerToAxisAngle(0,0,45)) node.texmat(trans,unit=1) |
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