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#1
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Walking Function
Hi guys
Are there any examples for walking to specific targets? For example: the targets are 4 boxes; the avatar should walk to reach them and then stop for 1s in front box (4 stops). I used viz.move (x, y, z, speed, target distance) But the problem is in target distance; If targets are as follows: 10, 20, 30, 40 all theses distances are measure from 0 point and move function measures this from 0 point; the avatar can do just the first target correctly. Any ideas for this? Alternatively, is there function can do this? Thanks |
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#2
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this is a sample :
Code:
import viz
viz.go()
room=viz.add('court.ive')
box = viz.add('box.wrl')
room.setPosition(0,0,25)
boxes=[]
for i in [15,30]:
box = viz.add('box.wrl')
box.setPosition(0,1,i)
boxes.append( box )
avatar=viz.add('vcc_male.cfg')
avatar.setPosition(0,0,3)
i=0
def keyboard(key):
if key=='w':
boxtar=boxes[i]
target=boxtar.getPosition()[2]
avatar.state(2)
walk=vizact.move(0,0,1,target-3)
avatar.addAction(walk)
global i
i+=1
viz.callback(viz.KEYBOARD_EVENT,keyboard)
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#3
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speed and distance
I found the problem and it is that the avatar position times the speed; for example : if the box position is 2 and the avatar starts from 0 with speed 2 his position will be at 4 not 2 although the order like this viz.move(0,0,2,2)
Are there any thoughts?
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