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			I'm streaming x-y-z coordinates from a camera system (120 Hz) and using them to update the position of a small sphere (like a cursor for a mouse). I am attempting to show a trace history of where the cursor has been by using onthefly line vertex like this: 
		
		
		
		
		
		
		
		
			Code: 
	global tracer
viz.startLayer(viz.LINE_STRIP)
viz.vertexColor(viz.YELLOW)
tracer = viz.endLayer(viz.WORLD,viz.MainScene)
tracer.dynamic()
while TRUE:#while data is streaming in...
    cursor.setPosition(X,Y,0.98)
    tracer.addVertex(X,Y,0.98)
end
1. I hoped that tracer.dynamic() would help, the documentation for this function has no elaboration so I don't even know what it does. 2. I've tried to reduce the sampling frequency down to 60 Hz, no change in behavior. The real questions I have then are 1) Why can the sphere change positions quickly but adding line vertices cannot? ![]() 2) Why are there seemingly random gaps in adding vertices to the line? Any ideas? Thanks!  
		Last edited by willpower2727; 08-13-2015 at 12:34 PM.  | 
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			#2  
			
			
			
			
			
		 
		
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			Try registering a callback function using vizact.ontimer that gets called on a regular interval. Then within the function draw the vertex.
		 
		
		
		
		
		
		
		
		
	
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| Tags | 
| dynamic, line, on-the-fly, vertex | 
		
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