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				Loading particle .osg on-the-fly
			 
			
			
			I want to do a smoke particle system which progresses over time in its size. To do that I guess the best way would be to change the rateRange of the RandomRateCounter in the attached OSG over time... How can I do that in vizard? 
		
		
		
			My aim is to create a water kettle that starts to boil and release more and more gas.  | 
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			#2  
			
			
			
			
			
		 
		
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			You could try creating several OSG particle objects with different parameters and then make them visible over time to create the effect that the smoke is getting bigger.
		 
		
		
		
		
		
		
		
		
	
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