#1
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Control of timers
I am using viz.play and viz.pause to control timers. However, I am looking at stopping and starting individual timers. Can I use Timer IDs to control timers?
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VizMaster |
#2
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If you want to control individual timers, then I recommend using the vizact library, specifically, the vizact.ontimer function. Here is some sample code that creates a simple timer and uses the keyboard to toggle it on/off:
Code:
import viz viz.go() def DoSomething(): print viz.getFrameNumber() #Create timer that calls 'DoSomething' every 1 second mytimer = vizact.ontimer(1,DoSomething) def ToggleTimer(): mytimer.setEnabled(viz.TOGGLE) #Toggle timer on/off when spacebar pressed vizact.onkeydown(' ',ToggleTimer) |
#3
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Scenario is:
Several test subjects have X amount of time to do something. During that time I need to pause one upto all test subjects. Then resume with whatever time they have left. Do class timers work independent of each other. Can I play and pause within a class?
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VizMaster |
#4
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Does <node3d>.pauseActions pause between actions in a pool or does it pause the actions. Will it pause a timer in the pool?
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VizMaster |
#5
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You cannot play/pause timers within a class timer. <node>.pauseActions will pause the running action. If you have a vizact.waittime action, it will be paused and resumed from where it was paused.
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#6
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Can you answer:
Do class timers work independent of each other. Can I play and pause within a class?
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VizMaster |
#7
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No, you cannot. I believe I answered that in my previous post. Sorry if it was not clear.
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