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				Return distance covered by the viewpoint
			 
			
			
			Hi, 
		
		
		
		
		
		
		
		
	
	I am quite new to Vizard and thus far things have gone quite smoothly, but now I seem to be stuck at something which I couldn't find an answer to! Is there a straight forward way of returning the distance a "player" has covered between two events/objects? Basically tracking how many meters were passed by the viewpoint? Something like: start tracking end tracking return distance covered I was searching quite a lot in the documentation/forum, but I am probably not using the proper keywords or terminology. Thanks!  | 
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			#2  
			
			
			
			
			
		 
		
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			You can get the distance between any two points using the vizmat.Distance command. To calculate the total distance covered you could register a function with vizact.ontimer that calculates distance over small time intervals and add those up.
		 
		
		
		
		
		
		
		
		
	
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			#3  
			
			
			
			
			
		 
		
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			thanks Jeff! worked the way you suggested!
		 
		
		
		
		
		
		
		
		
	
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| distance, viewpoint | 
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