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			#1  
			
			
			
			
			
		 
		
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			Hi, I am working with an environment model that has already gone through baked lighting and works well without the given headlight or any additional lights in the scene. I also have a model which I would like to utilize visard/inspector lights for. Is it possible to disable those lights for the environment model and have them work for only the specific model i want them to work for? The override function in inspector doesnt seem to do the trick. Thanks!
		 
		
		
		
		
		
		
		
		
	
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			#2  
			
			
			
			
			
		 
		
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			Yes, it is possible to disable lighting on an individual object. Try using the node3D.disable command with the value viz.LIGHTING.
		 
		
		
		
		
		
		
		
		
	
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| baking, lighting | 
		
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