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#1
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Return distance covered by the viewpoint
Hi,
I am quite new to Vizard and thus far things have gone quite smoothly, but now I seem to be stuck at something which I couldn't find an answer to! Is there a straight forward way of returning the distance a "player" has covered between two events/objects? Basically tracking how many meters were passed by the viewpoint? Something like: start tracking end tracking return distance covered I was searching quite a lot in the documentation/forum, but I am probably not using the proper keywords or terminology. Thanks! |
#2
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You can get the distance between any two points using the vizmat.Distance command. To calculate the total distance covered you could register a function with vizact.ontimer that calculates distance over small time intervals and add those up.
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#3
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thanks Jeff! worked the way you suggested!
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Tags |
distance, viewpoint |
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