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			#1  
			
			
			
			
			
		 
		
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				Sprites in 3d
			 
			
			
			I was wondering if there's a way of drawing sprites (in 3d), in Vizard. 
		
		
		
		
		
		
		
		
	
	Each object has its 3d location in space, but I want it to look identical, regardless of viewing angle (like in earlier games e.g. Doom/Wolfenstein 3d). We're looking to do this because we have a lot of dots to draw - and this will hopefully speed their drawing (note the dots still need to become larger/smaller depending on distance). Another option would be to rotate planes to ensure they face the viewer. A third option would be to manually draw the dots using a rudimentary hand-written engine. Any suggestions welcome! Mike.  | 
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			#2  
			
			
			
			
			
		 
		
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			You can make a Texture Quad(viz.addTexQuad) in vizard and then with the command billboard will always be facing to the view. 
		
		
		
		
		
		
		
		
	
	I normaly use this for the trees in my virtual worlds, but you can use it for anything you want  | 
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			#3  
			
			
			
			
			
		 
		
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			Perfect! that's exactly what we need. 
		
		
		
		
		
		
		
		
	
	Thanks very much, Mike.  | 
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