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#1
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how to change shadow direction?
i used Shadow module to create shadow but I cant change the direction of shadow in the other hand the point in which the imaginary light source exists. i have used this code.
SHADOW_RES = 2048 #Postion of shadow projector SHADOW_POS = [-30.800,5.000,50 ] SHADOW_AREA = [150,150] #Create shadow projector shadow = Shadow.ShadowProjector(size=SHADOW_RES,pos=SHADOW_ POS,area=SHADOW_AREA) #Add avatar as a shadow caster shadow.addCaster(obj1) shadow.addCaster(obj2) #Add ground as shadow receiver shadow.addReceiver(sh) with this shadow_pos the shadow will create exact under the two object which have many distance from each other!!! |
#2
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The following example shows how to set the position and orientation of the shadow projector. It moves in a circle around the avatar and turns so that it is always pointed at the avatar.
Code:
import viz viz.go() #Add ground model ground = viz.add('tut_ground.wrl') #Add avatar avatar = viz.add('vcc_female.cfg',euler=(180,0,0)) avatar.state(5) #Shadow resolution (power of two) #Higher values mean sharper shadows, but take more texture memory SHADOW_RES = 256 #Postion of shadow projector SHADOW_POS = [0,0,0] #Controls size of orthographic shadow projector #Large values mean larger area is covered, but resolution will be diluted SHADOW_AREA = [5,5] #Create shadow projector import Shadow shadow = Shadow.ShadowProjector(size=SHADOW_RES,pos=SHADOW_POS,area=SHADOW_AREA) #Add avatar as a shadow caster shadow.addCaster(avatar) #Add ground as shadow receiver shadow.addReceiver(ground) import math SPEED = 0.5 def moveProjector(): t = viz.tick() * SPEED # Move projector in a circle newX = -math.cos(t) * 2 newZ = math.sin(t) * 2 shadow.setPosition([newX, 2, newZ]) shadow.setEuler([t/math.pi * 180,40,0]) vizact.ontimer(0,moveProjector) import vizcam viz.cam.setHandler(vizcam.PivotNavigate(center=[0,1.5,0],distance=7)) |
#3
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thanks man. that is great. vizard is the best
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