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			#1  
			
			
			
			
			
		 
		
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				adding 3D heads to complete characters
			 
			
			
			Hi, 
		
		
		
		
		
		
		
		
	
	I'm trying to attach 3D heads to complete characters, and I'm having problems similar to some of the past posts (ie: mjabon). I didn't find any tips that solved my problems. Any ideas? Here is my vizard script: virtualHuman = viz.add('avatars/casual17_f_mediumpoly/casual17_f_mediumpoly.cfg') faceVirtualHuman = viz.add('avatars/F-111/F-111.vzf') virtualHuman.setFace(faceVirtualHuman,'Bip01 Head','Bip01 Neck') Here is my CFG file: ######################################## scale=0.011 ################# Skeleton ################ skeleton=casual17_f_mediumpoly.CSF ################# Meshes ################# mesh=casual17_f_mediumpoly_body.cmf mesh=casual17_f_mediumpoly_head.cmf head_mesh=casual17_f_mediumpoly_head.cmf ################# Materials ################ material=casual17_f_mediumpoly.CRF material=casual17_f_mediumpoly_hair.CRF ################# Animations ############### animation=female_idle1.CAF ######################################## And, I'm not getting any errors in the Vizard console. What I see is just a headless complete character. Thanks so much! Kathryn  | 
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			#2  
			
			
			
			
			
		 
		
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			Did you perform the auto-scale within PeopleMaker?
		 
		
		
		
		
		
		
		
		
	
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			#3  
			
			
			
			
			
		 
		
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			Yes, we did perform that.  We are finally getting it to to work now after re-exporting all of the meshes, materials, and skeletons.  Thanks for your response!
		 
		
		
		
		
		
		
		
		
	
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