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#1
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ground overlap
Dear all,
I import 3d buildings from SketchUp to vizard, the ground is overlapped. But if i delete the ground = viz.addchild code, it's black and can not show the roads, grass in the SketchUp. How can I solve this problem? thanks. import viz import vizact import vizcam import webbrowser viz.setMultiSample(4) viz.fov(60) viz.go() strijp=viz.addChild('srtijp-s building.osgb') viz.MainView.move([0,100,-3]) viz.collision(viz.ON) keyCam = vizcam.KeyboardCamera() gound=viz.addChild('ground.osgb') ground.collidePlane() text=viz.addText3D('strijp-s',pos=[-10,5,-6]) def pickobject(): obj=viz.pick() if obj==text: webbrowser.open('file:///C:/Netherlands/system%20create/Website%20-wang/index.html') vizact.onmousedown(viz.MOUSEBUTTON_LEFT,pickobject ) mySound=viz.addAudio('introduction of strijp-s.mp3') vizact.onkeydown('p',mySound.play) vizact.onkeydown('o',mySound.stop) |
#2
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First make sure that the SketchUp model shows up correctly in Inspector. If not, maybe there are some export settings that can be changed. See the SketchUp to Vizard tutorial for information on exporting models for Vizard
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#3
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Dear Jeff,
Thanks for your reply. How can I post my screenshot? I think my model is correct in Inspector. |
#4
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The model should look the same in Vizard as it does in Inspector. Try running a simple script that just loads the model without any other code. How does that look?
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#5
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Dear Jeff,
Do you know how to adjust ground size, my model is bigger than the ground. I want to enlarge ground size. Thanks |
#6
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Hey wbs,
Sorry for the delay. You can use the setScale function on any node 3d object like the ground or a model. Simply use it in the following syntax: <node3d>.setScale( [x,y,z] ) where [x,y,z] specifies the scale factor that is applied independently to each of the three dimensions. see the documentation for further information |
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