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#1
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viz.remove ?
hi, i'd like the variable 'scene' to change every once in awhile:
scene=viz.add(world1.wrl) then with a certain keypress i'll have: scene=viz.add(world2.wrl) the question is, every time i do a ".add" it loads a .wrl, if i do this thousands of times won't my memory go berserk. i mean, isn't there a .remove i can do to release memory. for example, if i load world2.wrl , i don't want world1.wrl to be in memory anymore. thanks, shai |
#2
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Hi,
Try scene.remove(). This will permanently delete an object. Do you actually have a thousand different objects to load? If not, I would suggest that you load all the objects at the beginning of your script so you don't have to delete and reload the same objects. |
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