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#1
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'VizChild' object has no attribute 'state'
hello
I made a thin avatar overweight in 3ds max and I exported this avatar with the osg exporter (.ive) to vizard. The avatar is now in Vizard but he doesn't move. I can't add a state (vizard complete characters) to the avatar (walking, eating...). There is always written: 'VizChild' object has no attribute 'state'. Is anybody here who knows how to animate the avatar in vizard or knows a better way to make a complete character overweight, export it to vizard and animate it there? I really need to manage this problem Please help me Thank you |
#2
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You'll need to export your avatar to the Cal3D format. Here is a link to a tutorial on doing that.
http://cal3d.sourceforge.net/modeling/tutorial.html The Cal3D exporter for Max is available from our dowload page http://www.worldviz.com/download/index.php?id=9 Within Vizard you're going to load the .cfg file you create. |
#3
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Good morning
Thank you very much. I already tried this, but I couldn't export the material (the avatar is gray). I have seen that many other users had this problem too and you advised them to sent you the model. I will sent it as well I really hope you can help me Thank you very much |
#4
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Hi
I could finally export the material of my avatar. In 3dsmax after marking the mesh, I had to select 'poly bearbeiten' in the modification list and then I could export the mesh and the material without any problems. |
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