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  #1  
Old 05-21-2017, 05:42 AM
bbb bbb is offline
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calibrating dk2 in vizard

Hi all,
I'm using oculus rift dk2 with runtime 0.8, vizard 5.3.
In the oculus home platform, headset movements are aligned with the same movements as the players move, does mean that right is right, up is up and so on. When i do this movements after running a vizard script on model which i built in sketchup and using vizconnect to connect the headset movement to the environment (i'm also using xbox which is also connected to the environment)the movements aren't translated in a direct manner. Sometimes participants need to move the head down in order togo up and so on.
Can u help me resolving this issue?

Thanks in advence.
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  #2  
Old 05-21-2017, 07:52 AM
bbb bbb is offline
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Hi all,
I tried also to do "mountain offset" in the vizconnect tool which works in the piaza model attached to vizconnect but doesn't work properly in my environment. Is there another way to calibrate it such that the movement in the glasses will be in a direct alignment with the enviroment?

Thanks.
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  #3  
Old 05-21-2017, 11:03 PM
Jeff Jeff is offline
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Are you using the Oculus by itself or in combination with another tracking system?
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  #4  
Old 05-22-2017, 02:09 AM
bbb bbb is offline
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Hi Jeff,
I'm using both oculus and xbox controller for tracking. Is there another way for calibration when both are used for tracking?

Thanks.
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  #5  
Old 05-22-2017, 02:13 AM
bbb bbb is offline
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Participants are using both oculus and xbox controller to change orientation
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  #6  
Old 05-22-2017, 03:42 AM
bbb bbb is offline
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I want to correct myself, i using oculus home.
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  #7  
Old 05-23-2017, 06:39 AM
bbb bbb is offline
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Hi Jeff,
Sorry for all the comments.
I rechecked my file in the vizconnect with the piaza model and i could notice that the head movement are translated in a direct manner just for one point (the calibration point/mountain offset) but when i turn with the xbox left stick the head movement are not translated in a direct manner, in a matter of fact they have a wired movements. If i can program in the software or define in vizconnect that the movements of the headset must be translated as the same manner as my calibration/fixation/moutain off i guess that will solve my problem.

Thanks.
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  #8  
Old 07-05-2017, 02:57 AM
Jeff Jeff is offline
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1) Yes, the preset should work with the CV1

2) Vizard/Vizconnect gets the tracking data through the Oculus software. Whether one or more cameras is connected in Oculus software, the setup in vizconnect is the same.

3) I'm not sure how added cameras affect the quality of the tracking other than increasing the tracking space. This is a question that's better to research on the oculus forums.
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