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#1
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adding texture to each sub object
hello...
i want to make use of multi-layered texturing in vizard, i tried it on a single object that contains a single mesh, it works. the problem now is that i have an obj file contains a number of meshes, each has it texture, and i want to add a new textuer layer for each mesh.. how can i get the meshes in my obj suppose its name "palace". thank you in advance |
#2
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When applying a texture to an object, you can optionally specify the name of the sub-node you want it to be applied to. If your model contains a sub-node named palace then you can apply a texture to it using the following sample code:
Code:
# Apply texture to first unit model.texture(tex1,node='palace') # Apply texture to second unit model.texture(tex2,node='palace',unit=1) |
#3
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to be clear i have a 3DS file contains a group named advArabianCastle_G and it has 300+ children meshes (one of them called "frontDoor") each with its own texure, for each mesh i want to add another texture from within vizard.
and i have imported the file and called it palace in vizard. can you help me getting the child node name, or adding the texture to "frontDoor"? *hint i used the palace.getChildren() and it returned nothing |
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