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			#1  
			
			
			
			
			
		 
		
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			Hello, all. 
		
		
		
			The goal is to move a 3D model of hand based on the data measured with Mo - cap. The hand model in the Vizard has confirmed accurate operation, but I need a more accurate hand model. So, I created a 3D model of hand using blender, made a rig and exported it as an fbx format file. However, there are some empty nodes in the inspector on Vizard, and an error occurs when getBone. ![]() (AttributeError: 'VizChild' object has no attribute 'getBone') Please let me know the solution. Hope to hear from you soon.  | 
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			#3  
			
			
			
			
			
		 
		
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			Thank you for the response. 
		
		
		
			I introduced the MAX 2015 & 2016 Cal3D Exporters plug-in to 3ds MAX. (from: http://imvu-customer-sandbox.com/sho...cts_id=5395841) Which extension should I choose? I tried export as XAF, MXF XOF,XRF,XAF.But Vizard cannot read these files. Do I need to set something when exporting?  | 
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			#4  
			
			
			
			
			
		 
		
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			See the following tutorial for exporting to Cal3D: 
		
		
		
		
		
		
		
		
	
	http://docs.worldviz.com/vizard/#cal3d_introduction.htm Use the version of the Cal3D exporter on our website: http://www.worldviz.com/virtual-reality-software-tools/  | 
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