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Physics
Hey Guys,
I am having some serious trouble with physics application in my virtual world. Things are just not running as smoothly as I'd like/NEED them to be, largely due to my complex geometry. The physics shapes do not fit my geometry and I get intersections that I just cannot have, the larger my models get the more taxing it is to attempt accurately modelling physics. It is getting to the point where I think Vizard just is not going to work for me at all, but I don't want to rule it out just yet. Does anyone have any advice or tips of improving physics? Is it possible to use open source software to develop the physics and then bring it in to vizard? |
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