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				child-objects in VRML-file all have the same coordinates
			 
			
			
			Hi, 
		
		
		
		
		
		
		
		
	
	I generated a simple maze using Blender, consisting of the actual maze and two additional smaller objects, which are attached to the maze's wall. In Vizard, I can import this maze as a wrl-file without any problems, also extracting the two additional objects via getChild worked. I can manipulate the child-objects scaling, the rotation, color, all ok. However, when I query the objects' coordinates via getPosition, both the parent (maze) and the children (additional objects) have the same coordinates, namely (0,0,0). Querying the position with with ABS_GLOBAL also didn't help. Could someone please help me out here?  | 
		
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