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			#1  
			
			
			
			
			
		 
		
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				Trouble transitioning from one vizard
			 
			
			
			...file to another. 
		
		
		
		
		
		
		
		
			Hey all, I'm having a lot of trouble getting one vizard file to transition to another by way of a button. I was able to get it to work once, but now it will no longer work upon creating a new button and giving it the same functionality. I'm also putting all of this within a different scene from the main one, if that helps. Code: 
	import viz
viz.go()
viz.clearcolor(0,0,1)
Next = viz.addButton()
def onButton(obj,state):
    if obj == Prev:
        if state == viz.DOWN:
         vizact.onbuttondown(Next, execfile('Vizard1.py'))
        else:
         Prev.remove()
         MainMenu.remove()
         Nxt.remove()
         Tutorial.remove()
         Previous.remove()
         MainBtn.remove()
         Next.remove()
viz.callback(viz.BUTTON_EVENT,onButton)
Code: 
	import viz
viz.go()
viz.clearcolor(0,0,1)
building = viz.add('level1.3ds')
building.setPosition( 0, 0, 10)
building.setScale( 7.5, 7.5, 7.5 )
It would be nice if someone could help me figure this out by Friday, as it's urgent. Thanks for any help provided. Last edited by DBurks2818; 04-26-2009 at 08:19 PM. Reason: Needed to fix title.  | 
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			#2  
			
			
			
			
			
		 
		
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			Here's my code if it helps (Main file is "GUINewTitle"): 
		
		
		
		
		
		
		
		
	
	http://rapidshare.de/files/46918311/Linking.rar.html The button is on the new game screen, "Next."  | 
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			#3  
			
			
			
			
			
		 
		
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			Ok, it seems that the problem is that Vizard isn't able to handle the amount of buttons/data in my main file while still being able to load the .3ds file. Is there anyway around this? 
		
		
		
		
		
		
		
		
	
	Thanks!  | 
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			#4  
			
			
			
			
			
		 
		
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			Why are you trying to open up different Vizard windows? Can't you do this with one Vizard window and multiple scenes?
		 
		
		
		
		
		
		
		
		
	
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