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			#1  
			
			
			
			
			
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				How to wirte words on a BillBoard?
			  Hi, Is there any tutorial to show me how to wirte words on a BillBoard & the words can be changed. such as, when we click the keyboard, it will be changed to some other words that we already prepared. | 
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			#2  
			
			
			
			
			
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				attached picture; Attach words directly
			 
			
			I just know hot to attach a picture that contains words to a 'BillBoard' ,  Eg. self.billboard2 = viz.add('c:\\VirtualWorlds\\table\\billboard.3DS') self.slide = viz.add('c:\\VirtualWorlds\\table\\slide2.jpg')#.j pg contain words self.billboard2.texture(self.slide) but not show words on 'BillBoard' directly, Is there some one help me and give me an simple example for attaching words directly? Thanks a lot. | 
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			#3  
			
			
			
			
			
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			You can make a text3d object a child of a texture quad.  Here, the text object is slighly offset the quad in the z direction so it can be seen clearly. Press the spacebar to change the message Code: import viz
viz.go()
# Create surface to wrap the texture on
quad = viz.addTexQuad()
quad.setPosition([0, 1.5, 3]) #put quad in view
# Wrap white texture on quad
quad.texture(viz.WHITE) 
#create text object and make it a child of the texture quad
text = viz.addText( 'message', quad ) 
text.setScale(.1,.1,.1)
text.alignment(viz.TEXT_CENTER_CENTER)
text.color(viz.BLACK)
text.setPosition(0,0,-.01)
#press space bar to change message
vizact.onkeydown(' ', text.message, "new message") | 
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			#4  
			
			
			
			
			
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				Whether we can do like this? see the & the attached files
			 
			
			#some problems exist. if I use quad = viz.addTexQuad(), then I can not add #the 'billboard' to the scene. how to figure out this? Appreciate import viz viz.go() ####### Create surface to wrap the texture on #quad = viz.addTexQuad() #quad.setPosition([0, 1.5, 3]) #put quad in view #quad.texture(viz.WHITE) ########create text object and make it a child of the texture quad #text = viz.addText( 'message', quad ) #text.setScale(.1,.1,.1) #text.alignment(viz.TEXT_CENTER_CENTER) #text.color(viz.BLACK) #text.setPosition(0,0,-.01) #####press space bar to change message #vizact.onkeydown(' ', text.message, "new message") #####Whether we can do like this: ??? main = viz.add('c:\\VirtualWorlds\\table\\poolTableScene. 3DS') # the main scene billboard = main.getChild('billboards') # object, named 'billboards', component of 'poolTableScene.3DS' #quad = billboard.addTexQuad() quad.setPosition([0, 1.5, 3]) quad.texture(viz.WHITE) text = viz.addText('message', quad) text.setScale(0.2,0.2,0.2) text.alignment(viz.TEXT_CENTER_CENTER) text.color(viz.BLACK) text.setPosition(0,0,-.01) vizact.onkeydown(' ', text.message, "new message") | 
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			#5  
			
			
			
			
			
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				the attachment file
			 
			
			the scene file
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			#6  
			
			
			
			
			
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			You can make the text3d object a child of the billboard. Code: import viz
viz.go()
billboard = viz.add('billboard.3ds', pos = [0,0,5])
#create text object and make it a child of the billboard
text = viz.addText( 'message', billboard ) 
text.setScale(.1,.1,.1)
text.alignment(viz.TEXT_CENTER_CENTER)
text.color(viz.BLACK)
text.setPosition(0,1.7,-.05)
#press space bar to change message
vizact.onkeydown(' ', text.message, "new message")By the way, we recommend exporting 3ds models into Vizards native file format (.ive/.osg). It supports baked lighting and other advanced features. You can download the exporter for Max from our downloads page. | 
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			#7  
			
			
			
			
			
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				It works
			 
			
			Oh, it works. Thanks you are genious! | 
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			#8  
			
			
			
			
			
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|  How to use 'time function' to control the appearance of balls 
			
			# I want to show balls on the screen one by one, not all the balls appear immediately.  # could you please help me to use the time function to control it. Appreciate. import viz viz.go() OriginalBall = viz.add('ball.wrl') for x in [0, 0.2, 0.4, 0.6, 0.8]: ## nested loop for y in [0, 0.3, 0.6, 0.9]: ball = OriginalBall.copy() ##use the copy() to save cpu resource ball.translate(2+x, 2+y, 2) ball.setScale(0.02,0.02,0.02) | 
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			#9  
			
			
			
			
			
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			sorry to make a mistake. I suppose to post it as a new Question Topic. | 
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