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#1
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Hello Wizards,
How can I interact with vizinfo when using wiimote ? viz.FOREVER |
#2
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You can use the following code to simulate a mouse press/release in windows:
Code:
import win32api import win32con #Simulate left mouse button pressed win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,0,0,0) #Simulate left mouse button released win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP,0,0,0) |
#3
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Forgot to mention one important thing. You will also need to simulate mouse movement using the following code:
Code:
win32api.mouse_event(win32con.MOUSEEVENTF_ABSOLUTE,int(65535*x),int(65535*(1.0-y)),0) |
#4
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Yo !! Wizards !!
I simply cannot make that thing work... Are you sure it'll work inside a OpenGL rendered Window ? viz.FOREVER !! D. |
#5
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Some piece of code...
Here's some codes:
Code:
def onTimer(num): global wm_pX global wm_pY global mess1 global mess2 global mess3 global crosshair if num == 0: wm_pX = wiimote.posIR[0] wm_pY = wiimote.posIR[1] crosshair.setPosition(wm_pX, wm_pY) win32api.mouse_event(win32con.MOUSEEVENTF_ABSOLUTE, int(wm_pX * 1680), int((1-wm_pY) * 1050), 0) if num == 1: if wiimote.state == 16: win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, int(wm_pX * 1680), int((1-wm_pY) * 1050), 0) time.sleep(0.05) |
#6
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Source Code
Hello Wizards,
It's me again... This problem is driving me loco... I've attached the source code to the message... viz.FOREVER !!! D. |
#7
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Yo !!
It's working now... The problem was with the mouse pointer... viz.FOREVER !!! D. |
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