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			#1  
			
			
			
			
			
		 
		
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				mapping method
			 
			
			
			I am trying to create a realistic world using 3ds max and I want to know what types of mapping method does Vizard supports as of now.  I read in the other thread that dot3/normal mapping is supported but is it possible to get bump or parallax mapping to work?
		 
		
		
		
		
		
		
		
		
	
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			#2  
			
			
			
			
			
		 
		
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			Hi, 
		
		
		
			Vizard has built-in support for the OpenGL Shading Language, so you can implement any bump-mapping effect you want. I've attached a sample script that performs a parallax bump-map effect.  | 
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