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				Dark room illuminated by flashlight?
			 
 
			
			I'm having some strange issues with lighting.
 My goal is to create a perfectly dark room that can be illuminated with a directional spotlight / flashlight.
 
 However, I'm unable to get started, because I can't turn off lighting in the room!  The room is empty, and consists of only 6 textured walls (this includes the ceiling and floor). I've set both the ambient and emissive properties of each wall to [0,0,0].  Yes, the headlamp has been deactivated, and no, I am not creating any other light sources.  The walls still appear uniformly illuminated. What am I missing?
 
 The next step will be to make sure that the planes are tesselated enough to produce smooth shading until spot illumination.  Is jumping into Maya / 3Ds Max the best way to do this?  Is there a clever way to subdivide planes in the code?
 
 Thanks.
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