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				VRay, and Complete Character animation questions
			 
			
			
			Hi all,  
		
		
		
		
		
		
		
		
	
	2 questions: First, the lab I'm working in recently bought a model that uses VRay (we don't have the plugin yet, so we get a missing dlls error message for VRayMtl, VRayMap, VRayEdgesTex, and VRay DEMO). We are looking to import the model into a Vizard world and would like as realistic of a render as possible. There are a few threads here regarding VRay and incompatibility with OSG exporting, but they are a bit old so I was wondering if there have been any changes since then. Can models rendered with VRay be exported for use in Vizard? Second, this is really a question about how to create custom animations of Complete Characters for use in worlds created in Vizard, so it might be more of a 3dsMax question than a Vizard one. Mainly how could I create an animation that can be applied to multiple avatar bodies? I don't know what body we will be using yet, and I assume there is a way to make "generic" animations that can be used with multiple avatars. I know how to make animations using keyframes, mostly what I'm wondering is what specific things I need to do/watch out for in order to make the animation compatible with multiple avatars. Thanks in advance!  | 
| Tags | 
| animation, complete character, vray | 
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