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			#1  
			
			
			
			
			
		 
		
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				Viewpoint control
			 
			
			
			Hi, 
		
		
		
		
		
		
		
		
	
	I am working using the viewpoint control tutorial and when I am trying to make the car I modeled in 3d Max I am running into coordinate problems. It seems to work when I have the object positioned at 0,0,0 but when I move it somewhere else, the viewpoint is no longer inside the car. Here is my script: import viz viz.go() #Changing the background color to SKYBLUE viz.clearcolor(0.5,0.5,1) #Defining the move and the turn speeds MOVE_SPEED = 5 TURN_SPEED = 60 #Adding the objects to the world ground = viz.add('ground.osg') car = viz.add('car.osg') #Getting main viewpoint object view = viz.get(viz.MAIN_VIEWPOINT) def mytimer(num): if viz.iskeydown(viz.KEY_UP): view.move(0,0,MOVE_SPEED*viz.elapsed(),viz.BODY_OR I) elif viz.iskeydown(viz.KEY_DOWN): view.move(0,0,-MOVE_SPEED*viz.elapsed(),viz.BODY_ORI) if viz.iskeydown(viz.KEY_RIGHT): view.rotate(0,1,0,TURN_SPEED*viz.elapsed(),viz.BOD Y_ORI,viz.RELATIVE_WORLD) elif viz.iskeydown(viz.KEY_LEFT): view.rotate(0,1,0,-TURN_SPEED*viz.elapsed(),viz.BODY_ORI,viz.RELATIVE _WORLD) updatecar() def updatecar(): car.translate(view.get(viz.HEAD_POS)) car.rotate(view.get(viz.BODY_AXISANGLE)) car.translate(0.35,-1.2,0.2,viz.RELATIVE_LOCAL) #def updatecar(): # car.translate(view.get()) # car.rotate(view.getAxisAngle(viz.BODY_ORI)) # car.translate(0.35,-1.2,0.2,viz.RELATIVE_LOCAL) def mousemove(e): euler = view.getEuler(viz.HEAD_ORI) euler[0] += e.dx*0.1 euler[1] += -e.dy*0.1 euler[1] = viz.clamp(euler[1],-85.0,85.0) view.rotate(euler,viz.HEAD_ORI) def mousedown(button): if button == viz.MOUSEBUTTON_LEFT: view.reset(viz.HEAD_ORI) elif button == viz.MOUSEBUTTON_RIGHT: view.reset(viz.BODY_ORI|viz.HEAD_POS) updatecar() viz.callback(viz.TIMER_EVENT,mytimer) viz.starttimer(0,0.01,viz.FOREVER) viz.callback(viz.MOUSE_MOVE_EVENT,mousemove) viz.callback(viz.MOUSEBUTTON_EVENT,mousedown) viz.mouse(viz.OFF) viz.cursor(viz.OFF) viz.restrictmouse(viz.ON) Thanks, Vinicius  | 
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			#2  
			
			
			
			
			
		 
		
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			Can you please repost the code using the [code][/code] tags. It will preserve the formatting and make it easier for me to test your script. Thanks.
		 
		
		
		
		
		
		
		
		
	
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			#3  
			
			
			
			
			
		 
		
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		 PHP Code: 
	
			
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			#4  
			
			
			
			
			
		 
		
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			I tried your script but there were some errors with it. I fixed the errors and it works for me now. Can you try the following code: 
		
		
		
		
		
		
		
		
	
	Code: 
	import viz
viz.go()
#Changing the background color to SKYBLUE
viz.clearcolor(0.5,0.5,1)
#Defining the move and the turn speeds
MOVE_SPEED = 5
TURN_SPEED = 60
#Adding the objects to the world
ground = viz.add('tut_ground.wrl')
car = viz.add('mini.osgx')
#Getting main viewpoint object
view = viz.get(viz.MAIN_VIEWPOINT)
def mytimer(num):
    
    if viz.iskeydown(viz.KEY_UP):
        view.move(0,0,MOVE_SPEED*viz.elapsed(),viz.BODY_ORI)
    elif viz.iskeydown(viz.KEY_DOWN):
        view.move(0,0,-MOVE_SPEED*viz.elapsed(),viz.BODY_ORI)
        
    if viz.iskeydown(viz.KEY_RIGHT):
        view.rotate(0,1,0,TURN_SPEED*viz.elapsed(),viz.BODY_ORI,viz.RELATIVE_WORLD)
    elif viz.iskeydown(viz.KEY_LEFT):
        view.rotate(0,1,0,-TURN_SPEED*viz.elapsed(),viz.BODY_ORI,viz.RELATIVE_WORLD)
    updatecar()
    
def updatecar():
  car.translate(view.get(viz.HEAD_POS))
  car.rotate(view.get(viz.BODY_AXISANGLE))
  car.translate(0.35,-1.2,0.2,viz.RELATIVE_LOCAL)
#def updatecar():
#    car.translate(view.get())
#    car.rotate(view.getAxisAngle(viz.BODY_ORI))
#    car.translate(0.35,-1.2,0.2,viz.RELATIVE_LOCAL)
    
def mousemove(e):
    #euler = view.getEuler(viz.HEAD_ORI)
    euler = view.get(viz.HEAD_EULER)
    euler[0] += e.dx*0.1
    euler[1] += -e.dy*0.1
    euler[1] = viz.clamp(euler[1],-90.0,90.0)
    view.rotate(euler,viz.HEAD_ORI)
def mousedown(button):
    if button == viz.MOUSEBUTTON_LEFT:
        view.reset(viz.HEAD_ORI)
    elif button == viz.MOUSEBUTTON_RIGHT:
        view.reset(viz.BODY_ORI|viz.HEAD_POS)
        updatecar()
viz.callback(viz.TIMER_EVENT,mytimer)
viz.starttimer(0,0.01,viz.FOREVER)
viz.callback(viz.MOUSE_MOVE_EVENT,mousemove)
viz.setMouseOverride()
viz.cursor(viz.OFF)
viz.callback(viz.MOUSEBUTTON_EVENT,mousedown)
viz.mouse(viz.OFF)
viz.restrictmouse(viz.ON)
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			#5  
			
			
			
			
			
		 
		
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			HI farshizzo, 
		
		
		
		
		
		
		
		
	
	Thanks for your help. I tried your script using the files I modeled in 3ds Max instead of the ones with the tutorials and the problem remained. I'll double check my models and I'll let you know. Thanks Vinicius  | 
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			#6  
			
			
			
			
			
		 
		
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			Hello, 
		
		
		
		
		
		
		
		
	
	Even after double checking the files and the script it is not working. So, I was wondering if when I am exporting as .osg files I am not clicking one of the options or I am not doing it right. This has happened a couple of times already and I tried everything thinking the problem was in the script but my script is exactly like the one I got from you. So, I am guessing the problem is in the modeling. Could you help me? Thanks, Vinicius  | 
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			#7  
			
			
			
			
			
		 
		
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			I don't really understand what the problem is. You will need to post your model so I can test it out myself. If you prefer, you can email the model to lashkari@worldviz.com
		 
		
		
		
		
		
		
		
		
	
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