![]()  | 
	
| 
		 
			 
			#1  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
			
			 
				
				Triangle or Quadrangles
			 
			
			
			Does Vizard need its models to have been triangulated? C4D, our modeling app, tends to work with quads. Whilst triangulating certain gets rid of things like non-planar polygons it also ups the polygon count, but is this not a problem for Vizard? 
		
		
		
		
		
		
		
		
	
	P  | 
| 
		 
			 
			#2  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			Vizard should support both quads and triangles. However, some graphics cards render faster when using triangles.
		 
		
		
		
		
		
		
		
		
	
	 | 
| 
		 
			 
			#3  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			That's what I thought. I'll find out what card our client is going to use. 
		
		
		
		
		
		
		
		
	
	Thanks, P  | 
![]()  | 
	
	
		
  | 
	
		
  |