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			#1  
			
			
			
			
			
		 
		
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				levels of detail, and collidemesh
			 
			
			
			I'm wondering if I'm missing any available samples which could walk through some support for LOD (levels of detail), and maybe additionally something which uses a low-LOD mesh for .collidemesh() while visualizing a different LOD?
		 
		
		
		
		
		
		
		
		
	
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			#2  
			
			
			
			
			
		 
		
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			Hi, 
		
		
		
		
		
		
		
		
	
	LOD is not currently built-in to Vizard, even though the underlying scene graph supports it. For collidemesh, you can add a low res model and call collidemesh() on it, then make it invisible. Keep in mind that the current physics plugin does not suport dynamics with mesh objects, only static collisions.  | 
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