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				Fluent viewpoint rotation towards an object
			 
			
			
			Hi everybody, 
		
		
		
		
		
		
		
		
	
	I have a simple question: How can I fluently turn the viz.MainView towards an object somewhere in my environment (without knowing the angle between the current viewing direction and the object)? I could do all the math behind such a rotation myself, but I guess there's a smarter and much shorter way to achive that with Vizard's built-in methods. What I'm looking for is basically what the "viz.MainView.lookAt" function already does, extended by the possibility for a fluent movement instead of the discrete jump in viewing direction. Can anybody help me out with a good idea? Thanks in advance!  | 
| Tags | 
| fluent, rotation, viewpoint | 
		
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