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				Realistic Glass Material
			 
			
			
			I'm working on  a VR training simulator for medical use.  We've got a lot of glass vials and IV bags (and a few windows) in the environment.  So need to get as realistic of a glass material as we can manage. 
		
		
		
		
		
		
		
		
	
	An older version of the project an be seen here: http://www.youtube.com/watch?v=x440QBi_xfQ We're using LoD, baked lighting, normal maps and transparency maps. What's the best glass material we can manage in Vizard beyond just turning on the transparency?  | 
| Tags | 
| 3ds max, glass, material, realistic, transparent | 
		
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