![]()  | 
	
| 
		 
			 
			#1  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
			
			 
				
				[physics] Gravity not applied to avatars
			 
			
			
			Hi, 
		
		
		
		
		
		
		
		
	
	I've got several avatars in a scene and I set the collideMesh in them (and in the scenario). I enable physics but, somehow, the gravity is not applied to the avatars. Any idea? Cheers, Marco Simões  | 
| 
		 
			 
			#2  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
		
		 
			
			Objects that have collideMesh shapes are not affected by forces, such as gravity. They can be used as a collision area for other objects to collide with but won't react to the force of the collision. 
		
		
		
		
		
		
		
		
	
	You could try a collideBox instead to make the avatar fall.  | 
![]()  | 
	
	
		
  | 
	
		
  | 
			 
			Similar Threads
		 | 
	||||
| Thread | Thread Starter | Forum | Replies | Last Post | 
| Randomly and Continuously Change Avatar's Face Texture | Karla | Vizard | 4 | 08-22-2008 01:14 PM | 
| avatars | dig | Vizard | 4 | 09-20-2007 04:29 PM | 
| Collidemesh with Avatars | pbeeson | Vizard | 14 | 09-12-2006 10:51 AM | 
| Avatars in an array and link/unlink | betancourtb82 | Vizard | 7 | 09-05-2006 05:06 PM | 
| Walking avatars --> collision detection? | sjroorda | Vizard | 3 | 10-13-2005 05:47 AM |