#1
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After a using speak, model returns to idle animation?
Hello,
I have another (hopefully minor) question about the vizact.speak object - at the end of a speech, it appears to return the model to the idle state (i.e. foo.state(1)). Is there an easy way around this? I tried setting the state at when the viz.callback for viz.ACTION_END_EVENT ocurrs, but this does not seem to work reliably. Also, is there a more subdued idle animation (including in the character pack - we are in the process of getting that, but don't have it yet)? Thanks again, Christian |
#2
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Try setting the idlepose of the avatar to -1:
Code:
avatar.idlepose(-1) The complete characters have a few different idle animations to choose from. You can download a video of all the animations that are included from the Complete Characters page on our website. |
#3
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Thanks! That helps a lot.
Christian |
#4
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does idlepose still work?
When I run the following code, the avatar still pops out of the animation between standing and walking:
import viz viz.go() avatar = viz.add('vcc_male.cfg') avatar.idlepose( -1 ) standing = vizact.animation( 1 ) walking = vizact.walkTo( [0,0,10] ) seq = vizact.sequence( [standing, walking] ) avatar.addAction( seq ) |
#5
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hey mama,
this is sort of a hack but it works. i think what's happening is that when your first animation finishes and before it starts the second one, it reverts back to the avatar's current state, which in your case is a t-pose. so,set the avatar's state to whatever animation you're transitioning out of, in your case state(1) right before adding the action. Code:
import viz viz.go() avatar = viz.add('vcc_male.cfg') avatar.idlepose( -1 ) standing = vizact.animation( 1 ) walking = vizact.walkTo( [0,0,10] ) seq = vizact.sequence( [standing, walking] ) avatar.state(1) avatar.addAction( seq ) masaki |
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