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			#1  
			
			
			
			
			
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				Stop moving after few seconds??
			 
			
			Hello all, I'm trying to develop a application but now, I've got a problem: I shoot a ball against other balls and then these balls collide. Like a billiard game. These balls are not on a table, they fly across the air. Therefore I set the gravity to [0,0,0]. This works very fine. But now the problem is that the balls are flying too long. It takes about 10 seconds till the balls stop moving. But I don't want to wait such a long time. The balls should stop moving after 3 seconds. Is this possible? I searched the whole Vizard Documentation, but I can't find the relevant command. I would be very pleased about every information and help. Thanks a lot! Chrissy PS: Sorry for english mistakes | 
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			#2  
			
			
			
			
			
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			the sound like you have to use timer. Could you please looking at vizard functions because vizard has a timer function.  hope this helped you! | 
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			#3  
			
			
			
			
			
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			But I only initiate the shoot. Afterwards the balls move automatically.  Where do I have to set the timer? My code to initiate the shoot is: Code: vec.setLength(vizmat.Interpolate(1,400,power.get())) info.object.applyForce( vec, 1 ) | 
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			#4  
			
			
			
			
			
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			to shoot balls each time, try to define a shooting function, may be something like this HTML Code: def shoot():
    pass
   .
   .
vizact.ontimer(5,shoot)#each 5 seclet me know if this helped you. Last edited by Moh200jo; 05-06-2009 at 03:56 PM. | 
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			#5  
			
			
			
			
			
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			Hi, no - I don't think that's my problem. Look. I've got one white ball and 14 other balls. Then I shoot the white ball against the other balls. Code: vec.setLength(vizmat.Interpolate(1,400,power.get())) info.object.applyForce( vec, 1 ) And now it takes about 20 seconds, until all balls will stop moving. And thats my problem. Is there a command, like "stop moving all objects" or something like that? | 
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			#6  
			
			
			
			
			
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			You could loop through all your objects and set their velocities and angular velocities to zero.   Code: for i in range (len(objects)): objects[i].setVelocity([0,0,0]) objects[i].setAngularVelocity([0,0,0]) | 
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			#7  
			
			
			
			
			
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			Hi Jeff, thanks for your answer. This is exactly my problem. Great! Is it possible to slow down the balls, so that they don't stop fitfully? Thanks a lot. | 
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			#8  
			
			
			
			
			
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			Is there no idea to slow down the balls steadily?
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			#9  
			
			
			
			
			
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			You could apply a small force opposite the direction the ball is moving.  Here a function is called ten times, the first nine times getting the velocity of the ball and applying a small force opposite to it.  On the tenth time the ball is stopped completely. Code: import viz
viz.go()
viz.phys.enable()
ground = viz.add('tut_ground.wrl')
ground.collidePlane()
ball = viz.add('ball.wrl', pos = [0,1,8])
ball.collideSphere()
ball.applyForce([2,0,10], .1)
num = 1
def slowBall():
	
	global num
	
	#slow down the ball
	if num <10:
		vx,vy,vz = ball.getVelocity()
		ball.applyForce([-vx,-vy,-vz], .01)
		num+=1
		
	#stop the ball	
	else: 	
		ball.setVelocity([0,0,0])
		ball.setAngularVelocity([0,0,0])
#call function 10 times
vizact.ontimer2(.3,9, slowBall) | 
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