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animate cal3d bones
Hi all,
What I have is a cal3d avatar with a peoplemaker morph (for a talking mouth). The avatar has to perform an animation: lean forward - back the origin - lean backward back to origin - lean left - back to origin - lean right and back to origin. The bone that I want to rotate is one of the spineBones. This is the code-part where i'm talking about: Code:
viz.starttimer(TIMER_BODY_MOVEMENT, .03, 1)
def onTimerEvent(id) :
if id == TIMER_BODY_MOVEMENT :
spine02.rotate(10,0,0)
viz.callback(viz.TIMER_EVENT,onTimerEvent)
How can I make this a smooth animation? Thanks! Last edited by krimble; 01-09-2008 at 06:41 AM. |
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