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#1
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Adding of geometry to a face
In my application, I am using Avatars with heads different from the heads coming with Vizard. So far as the geometry is concerned, my heads possesses geom_0 (the mouth portion of the face) and geom_1 (the entire face). Is there any way, I can add geom_2 to specify the eyes, so that it is easy for me to utilize features such as "follow the gaze" as mentioned in the help file which comes along with the vizard.
Thanks in advance for the valuable suggestions. Uttama |
#2
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The example face that comes with Vizard was created with 3DMeNow 2.0. This version has an option to separate the eyes from the rest of the face when exporting.
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