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#1
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Blending and getting an individual texture from a face
Hello,
I am blending textures on a .vzf face added using body.addFace. This worked pretty well until the artist started using facegen, which wants to generate multiple texture files for the face. Using the blend example, I am blending using code like: Code:
self.blend = viz.add('multitexblend.fp')
self.VizFaceObject.apply(self.blend)
self.NeutralTextureFileName = file1
self.Texture1 = viz.add(textureFile1)
self.Texture2 = viz.add(textureFile2)
self.VizFaceObject.texture(self.Texture1)
self.VizFaceObject.texture(self.Texture2, '', 1)
self.blend.param(0,0)
So, is there a way to blend only the skin texture? And if so, how do I access it? Thanks, Christian |
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#2
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When applying the texture and fragment program, specify the sub-node that the skin texture is applied to. For example:
Code:
face.apply(blend,'skin_geom') face.texture(tex1,'skin_geom') face.texture(tex2,'skin_geom',1) |
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#3
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Thanks, that works.
Christian |
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