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Hi,
I am going to have snake slithering animations onto a terrain. For the rigging process I will make the bone to be as close as possible onto the abdoment-ground. Could someone suggest a method of animating snake in vizard to make it realistic? By doing hand-animation the snake would be half-floating onto a slope terrain. Is there a way to tell vizard to have bone1,...bone10 to always at a certain distance from the ground / object with collision detection enabled? Is there a way to apply a mathematical formula (sin or Cos) onto the entire bone structure in vizard to produce a more realistic slithering animation? Thank you, Iwan |
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