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				Scaling and Rotating in Vizard
			 
			
			
			Hi,  
		
		
		
		
		
		
		
		
	
	I am having trouble with scaling and rotating in Vizard. Its seems like Vizard is considering the origin of the world to perfomr these two operations. I tried to rotate a group of objects and it did taking the world 0,0,0 as origin. Also, when I scaled them, their distance in relation to the origin of the world was scaled. I did not use the getchild note because they are separate objects which were added later to the world. Thanks, Vinicius  | 
		
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