#1
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animations always sync up for multiple characters
I have a number of characters from Vizard Complete Characters standing idle on the screen.
At random times, I pick a character and start a walking animation by using <node3d:avatar>.state(44). I do this one by one, waiting for a random amount of time and then commanding another character to start the walking animation, until all characters on screen are performing the animation. Why are all the characters stepping in unison? The animations of each avatar seem to sync up, regardless of when I start the animation for each avatar. Solutions? |
#2
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Are the avatars clones of each other? Can you post example code that shows the issue?
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