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  #1  
Old 09-03-2008, 12:31 AM
digitaldarklord digitaldarklord is offline
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Collision trouble

Greetings

I have trouble with viz.MainView.collision( viz.ON ) in combination with shaders

This works with the standard skydome.

But...

If I add another sky routine see the code snippet below
Yes and I know how to turn it on ;-)
# sky old style
env = viz.add(viz.ENVIRONMENT_MAP,'sky.jpg')
sky = viz.add('skydome.dlc')
sky.texture(env)
sky.disable(0x3000) #Disable clip plane on sky

# new style
#Add sky model
#sky = viz.add('sky.osg')

#Add textures
#horizon_tex = viz.add('horizon.png')
#horizon_tex.wrap(viz.WRAP_S,viz.CLAMP_TO_EDGE)
#horizon_tex.wrap(viz.WRAP_T,viz.CLAMP_TO_EDGE)
#cloud_tex = viz.add('clouds.png')
#cloud_tex.wrap(viz.WRAP_S,viz.REPEAT)
#cloud_tex.wrap(viz.WRAP_T,viz.REPEAT)

#Apply textures to sky
#sky.texture(horizon_tex,'',0)
#sky.texture(cloud_tex,'',1)

#Add shaders
#sky_vp = viz.add('sky.vp')
#sky_fp = viz.add('sky.fp')

#Apply shaders to sky
#sky.apply(sky_vp)
#sky.apply(sky_fp)

#viz.clearcolor(viz.GRAY)
#viz.fov(70,1.3)
#sky.translate(0,-400,0)
#CLOUD_SPEED = 1.0

When calling this routine is messes up the collision detection. I changed nothing added only the routine above called it from the timer so I am lost

Part 2 of this question.
In my app I created a helicopter flying a maze with a searchlight. So I added a nightmode with affect and uneffect. If you are in the light bundle the sky lights up also with this shader. bizar...

See the screenshots what I mean with this
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Last edited by digitaldarklord; 09-03-2008 at 12:35 AM.
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  #2  
Old 09-05-2008, 08:04 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
Thanks for the post. Sorry we have not been able to give you an answer yet. We have had a busy few days but we we will try to respond early next week.
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  #3  
Old 09-08-2008, 05:16 PM
Jeff Jeff is offline
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Sorry, I am not quite clear on your question. When you say that collision detection is messed up what exactly is happening.
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  #4  
Old 09-12-2008, 11:43 AM
farshizzo farshizzo is offline
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Posts: 2,849
Your intersection tests might be conflicting with the sky model. Try disabling intersections tests on the sky using the following code:
Code:
sky.disable(viz.INTERSECTION)
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  #5  
Old 09-15-2008, 05:46 AM
digitaldarklord digitaldarklord is offline
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To define it more clearly. When I use the code as posted here# the collsion is not working or something. When we use this code to generate nice moving clouds etc. The user is able to walk trough objects. (about a meter or so. If I use the more simple skydome code. The collision works normal. So my conclusion it has to do with the code as posted. Because I did not change anything else

Thanks
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  #6  
Old 09-15-2008, 05:50 AM
digitaldarklord digitaldarklord is offline
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Second part question

When I create a search light on the helicopter and let it travel in the room in the xyz grid. I see something strange happening. The light also lights up the skydome.

I do not understand it because I created the unaffect on in
sky.unaffect
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  #7  
Old 09-16-2008, 04:04 PM
Jeff Jeff is offline
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Posts: 2,471
Is it possible for me to view the complete code and load up this world here. You can email me at loomis@worldviz.com and I can give you directions for uploading.
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