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  #1  
Old 07-17-2017, 04:43 AM
manuel manuel is offline
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Join Date: Jun 2008
Posts: 7
Mixamo

Hi

I have a problem by using mixamo avatars. How is it possible to make them speaking?

PS I worked with "import speak_sync" with the HD Characters from rocketbox. But this is not possible with mixamos.


best

Manuel
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  #2  
Old 07-18-2017, 09:14 AM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
Does the character have a jaw bone? If so, try adding the jaw bone name to the character's .cfg file.
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  #3  
Old 07-19-2017, 07:25 AM
manuel manuel is offline
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Join Date: Jun 2008
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no, it doesn't have a jaw bone (there is only "HeadTop_End, RightEye,LeftEye" for head bones). And that is the main problem. How can I get access to the JawBone. Does Worldviz (or anybody else) have a workflow (Mixamo > Inspector > Vizard) for sepaking avatars?

Thanks
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  #4  
Old 07-27-2017, 04:36 AM
sbilleter sbilleter is offline
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Join Date: Mar 2015
Posts: 3
same issues

Hi everyone,
It seems that I have the same problem, because we are trying to use the mixamo avatars, but in some cases we need them to speak and for now it's impossible.
Is there any solutions about it ?

Best,
Stéphane
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  #5  
Old 07-28-2017, 12:36 AM
Jeff Jeff is offline
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Join Date: Aug 2008
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Currently this is not possible with the direct workflow. To do this, you would need to import the Mixamo fbx character into Max, add a speech morph, and then export to Cal3D for use in Vizard.
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