#1
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head deformation problem
hello,
i have a weird problem. i'm trying to make an obese avatar by scaling the body but not the head. the problem is i'm using .vzf faces. as a result, when i rotate my avatar the head totally deforms (at 90 degrees it turns into a football, and at 360 degree it gets tiny as a pea.) do you know if there's a way around this? import viz viz.go() viz.clearcolor(1.0,1.0,1.0) foptions_avatar=viz.add('objects/Female.cfg') foptions_avatar.scale(1.4,1.0,2.1) foptions_avatar.visible(0,'f_Head.cmx') temp = viz.add('objects/Female/heads/320.vzf') foptions_avatar.face(temp) foptions_avatar.translate(0,0,15) foptions_avatar.rotate(0,1,0,90) foptions_avatar.state(1) |
#2
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Hi,
Sounds like a bug to me. It should be fixed in the next release. Unfortunately there isn't any workaround for this. |
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