#1
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vizact speak
Hi all,
I'm trying to make one of the "Complete Character Pack" avatars to speak. The thing is I keep getting the same error message: Loading File: avatar2\casual15_f_highpoly.cfg ** Load Time: 0.59 seconds ** ERROR: Bone with name '' does not exist ** WARNING: Cannot run speech action on avatar, no face or jaw bone was specified Code:
female = viz.add("avatar2\\casual15_f_highpoly.cfg") speech = vizact.speak('jfk.wav', threshold = .1, scale = 0.7, sync = True) female.add(speech) How do I get the mouth morph to work with the vizact.speak function? Thank you! Kind regards, Jeroen Derks MPI for Psycholinguistics Nijmegen |
#2
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Found the solution:
add to cfg file of the characterPack Avatar: Under Material section: head_bone = Bip01 Head neck_bone = Bip01 Neck head_mesh = casual15_f_highpoly.CMF speak_morph = casual15_f_highpoly_talk.CMF |
#3
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hi,
can you give a full example with the head_bone = Bip01 Head in the cfg file and how to use it in Vizard? I need to rotate the head_bone with a custom avatar and dont want to change the code. cheers Swaine |
#4
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You can get a handle to an avatar bone in the Vizard script using the node3d:avatar.getBone command. Take a look at the animating bones tutorial for more on this.
The list of bones in the cfg file does not affect the getBone command. |
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