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#1
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Adding Audio to CAF Animation
What i need to do is play audio and a animation at the same time. I would like to combined those in one .caf file. Using 3ds max how can i make the caf file have audio so if i play it in vizard? Thanks
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#2
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The Cal3D .caf file format is just for animations. In Vizard, you could play audio when the animation begins and stop the audio when it's done.
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#3
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I was thinking about doing that but every time i play an audio and a animation at the same time one waits for the other to be complete. I tried using
Code:
viz.playSound('filename')
self.VizBody.state(1)
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#4
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You could use a task function to play audio and stop if after the action is done:
Code:
import viz
import vizact
import viztask
viz.go()
avatar = viz.addAvatar('vcc_male.cfg',pos=[0,0,5],euler=[180,0,0])
avatar.state(1)
action = vizact.animation(3)
audio = viz.addAudio('jfk.wav',loop=1)
def animationTask():
while True:
yield viztask.waitKeyDown(' ')
audio.play()
yield viztask.runAction(avatar,action)
audio.stop()
viztask.schedule(animationTask())
Code:
import viz
import vizact
viz.go()
avatar = viz.addAvatar('vcc_male.cfg',pos=[0,0,5],euler=[180,0,0])
avatar.state(1)
startSound = vizact.method.playsound('jfk.wav',viz.LOOP)
action = vizact.animation(3)
stopSound = vizact.method.playsound('jfk.wav',viz.STOP)
actionSequence = vizact.sequence(startSound,action,stopSound)
vizact.onkeydown(' ',avatar.addAction,actionSequence)
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| animation, caf |
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