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#1
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Mouse pointer problem
Hi,
In one of my programs I want a DropList to appear during a run and choose an item and then hide the list and the mouse pointer again. It all works fine except that the mouse will not go away until I move it after I disabled it. I tried viz.sendEvent(viz.MOUSE_MOVE_EVENT) to simulate a mouse movement but the pointer only disappears after a real mouse movement. Is it possible to hide the mouse without physically moving it? Thanks in advance, Albert Code:
import viz
import vizshape
viz.go()
vizshape.addGrid()
viz.clearcolor(viz.GRAY)
def enableMouse():
viz.mouse(viz.ON)
viz.cursor(viz.ON)
viz.mouse.setVisible(viz.ON)
def disableMouse():
viz.mouse(viz.OFF)
viz.cursor(viz.OFF)
viz.mouse.setVisible(viz.OFF)
drop = viz.addDropList()
drop.setPosition(0.5, 0.5)
drop.addItems(["a", "b", "c"])
drop.visible(viz.OFF)
disableMouse()
def handleKey(key):
global drop
if key == 'x':
drop.visible(viz.ON)
enableMouse()
elif key == 'y':
drop.visible(viz.OFF)
disableMouse()
viz.sendEvent(viz.MOUSE_MOVE_EVENT) # does not work, I must move the real mouse to make the pointer go away
viz.callback(viz.KEYBOARD_EVENT, handleKey)
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#2
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I ran into a similar issue a few years ago. What I came up with is show below. I found this function that acts as if the mouse has been moved and the left button clicked.
Code:
from ctypes import *
import time, win32con, win32gui
PUL = POINTER(c_ulong)
class KeyBdInput(Structure):
_fields_ = [("wVk", c_ushort),
("wScan", c_ushort),
("dwFlags", c_ulong),
("time", c_ulong),
("dwExtraInfo", PUL)]
class HardwareInput(Structure):
_fields_ = [("uMsg", c_ulong),
("wParamL", c_short),
("wParamH", c_ushort)]
class MouseInput(Structure):
_fields_ = [("dx", c_long),
("dy", c_long),
("mouseData", c_ulong),
("dwFlags", c_ulong),
("time",c_ulong),
("dwExtraInfo", PUL)]
class Input_I(Union):
_fields_ = [("ki", KeyBdInput),
("mi", MouseInput),
("hi", HardwareInput)]
class Input(Structure):
_fields_ = [("type", c_ulong),
("ii", Input_I)]
class POINT(Structure):
_fields_ = [("x", c_ulong),
("y", c_ulong)]
def click(x,y):
orig = POINT()
windll.user32.GetCursorPos(byref(orig))
windll.user32.SetCursorPos(x,y)
FInputs = Input * 2
extra = c_ulong(0)
ii_ = Input_I()
ii_.mi = MouseInput( 0, 0, 0, 2, 0, pointer(extra) )
ii2_ = Input_I()
ii2_.mi = MouseInput( 0, 0, 0, 4, 0, pointer(extra) )
x = FInputs( ( 0, ii_ ), ( 0, ii2_ ) )
windll.user32.SendInput(2, pointer(x), sizeof(x[0]))
return orig.x, orig.y
click(1,1) and it's like you clicked it at the location x=1,y=1. For me, the mouse click was actually more important than moving the mouse, so I ended up modifying the the code so that instead of moving the mouse to the passed x and y, I just kept it at the same point and performed the mouse click. Aaron |
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#3
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Thanks Aaron, windll.user32.SetCursorPos(x,y) solved my problem.
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