![]() |
|
#1
|
|||
|
|||
|
Animation Path
Hi
Has anyone got a version of the animation path dlm that was given in http://forum.worldviz.com/showthread.php?t=2709 compiled for version 4, or can supply the source code for me to compile it. Thanks TarkaDahl |
|
#2
|
|||
|
|||
|
Hi,
If no one has the source code for animation path dlm, could any one give me any advice in createing a mod which changes allows me to change ive animation positions. Thanks |
|
#3
|
|||
|
|||
|
The functionality is included in the SceneGraphTools plugin. You just need to change a few lines of code. The following code show how to get a handle to the animation path:
Code:
osg = viz.add('SceneGraphTools.dle')
path = osg.AnimationPath(model,'GeoSphere01')
|
|
#4
|
|||
|
|||
|
i am sorry but I am still not sure where I am supposed to change the code?
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Clarification on CAL3D Avatar Animation in Vizard | shivanangel | Vizard | 2 | 11-22-2010 08:16 AM |
| positions on animation path | whj | Vizard | 3 | 10-27-2009 02:21 PM |
| Start_position on animation path | ptjt255 | Vizard | 1 | 08-24-2009 12:40 PM |
| Problems with interaction of vizact.turn and animation path | Enlil | Vizard | 3 | 11-24-2008 05:23 PM |
| speed on animation path | whj | Vizard | 8 | 11-17-2008 08:41 PM |