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Real time collision and object navigation
Hello,
I have an object 'mini.osg' (a car) that I am controlling using a Haptic device. My car moves on a ground. When I add a cube to my scene, it does not move over the cylinder even after I set viz.collision(viz.ON). Instead, it just moves into the cylinder even after I set it collideMesh or collideBox. I want the car to move over the cube or cylinder that I am adding to my scene. How can I do it? |
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