View Single Post
Old 03-11-2009, 08:24 AM
shivanangel shivanangel is offline
Join Date: Feb 2006
Location: New Jersey
Posts: 182
I was able to get things working correctly, it seems that if I had any viz.MainView transforms in my code it would seriously mess with how the CaveEyes worked and in my case somehow inverted the up and down direction.

I did have another question though, we are working with the folks from Mechdyne with getting our CAVE working and we ran into the issue of Vizard flipping the eyes during stereo mode whenever we ran a demo.

I tried inverting the interpupilary distance and that seems (not completely sure) to have fixed the problem.

The Mechdyne folks manually synched the glasses to the projectors correctly, it just seemed to be a problem with Vizard swapping the views.

Could you recommend any simple commands, or will the solution of just negating the interpupilary distance work?

Thank You,
Reply With Quote