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Old 02-27-2009, 12:36 PM
farshizzo farshizzo is offline
WorldViz Team Member
Join Date: Mar 2003
Posts: 2,849
I would create a model that represents your coordinate system, with individual x,y,z sub-objects. You can then add these coordinate system nodes as children of your cylinder object, and position/rotate them relative to the cylinder. There is a tutorial in the docs called Hierarchical Models that shows how to add objects as children of other objects.
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